Wes V.

Wes V. Director, Animator, Art Director, Creative Editing, Designer.

Wes Viz is an interdisciplinary artist and creative director based in both London, UK and Tallinn, Estonia.

A veteran in animation, her 15-year career has spanned commercials, music videos, and stage visuals. Her videos and projects have been featured in Creative Review, Kaltblut Magazine, Hunger and Paper Mag, and she has given a talk ‘Art of the Visual’ about her work, which is available online.

Wes Viz’s art explores how emerging technologies are shaping our personal identities and mental states and how the impending metaverse of virtual environments will change how we communicate. She is currently developing immersive art experiences in virtual reality to further explore these themes while continuing to work as a visual artist. She aims for her art to provide crucial commentary on our relation with technology as a whole.

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"REEL BREAKDOWN

00:12 - 00:36 ‘ANTICOMMUNION’ (2022)

Role: Director and Visual Artist Software: Cinema 4D, ZBrush, Redshift, Adobe After Effects

'ANTICOMMUNION' is a piece I developed as a response to my feelings of dread and intrigue surrounding the concept of living most of our lives within virtually constructed worlds, which will no doubt reshape our perception of intimacy. The film centers around a female character wearing a virtual reality headset. We see her in various states of reverie and excitement, but we never get to see what she is seeing. As the subject of the film rotates to face a doppelgänger of herself across a table she mirrors the position of 'The Artist is Present' by Marina Abramovic before she is absorbed into the darkness. With this work I am calling into question what will be the nature of community in the future. Will interpersonal engagement be with others - or only with ourselves? Who will we connect when we pass through the red door of the metaverse?" Part of the selection for DAZED x CIRCA class of 2021, ‘ANTICOMMUNION’ was screened as part of an international exhibition at Piccadilly Circus in London, K-Pop square in Seoul and Shinjuku Square in Tokyo.


00:37 - 01:06 KID BRUNSWICK VISUALS

Role: Creative Director and Visual Artist

Software used : Unreal Engine 4, Cinema 4D, Adobe After Effects.

This project showcases my original character ‘Skeleboi’ and his world created for Kid Brunswick. A main theme of Kid Brunswick’s music is addiction recovery and dealing with one's demons. I wanted a way to visualize what is happening in the lyrics without depicting the artist, who promotes sobriety, enacting what he sings about. My solution was to create a skeletal version of him, like a shadow character or demon that’s always there in the background. In total I have done nine visuals for him, and together they have formed a narrative about this character’s journey. I found it really interesting to be given the opportunity to do that level of world-building over the course of two years.


01:07 - 01:30 BIFFY CLYRO VISUALS READING AND LEEDS 2021

Role: Designer and Visual Artist

Software used: Adobe After Effects

Stage Visuals for Biffy Clyro 'North of No South' performed at Reading and Leeds Festival 2021. The visuals feature layers of paint, striking abstract imagery and explosive liquid and were used to open their festival set. Biffy Clyro went on to tour with the visuals and they are featured in the full-length documentary Biffy Clyro: Cultural Sons of Scotland (2022). 01:31 - 01:40 AFFIRMATIONS IMMERSIVE INSTALLATION Role: Creative Director and Visual Artist Software: Adobe After Effects In April 2022 I was brought on board by London-based Nemorin Video to work with artist affirmations on his first video installation at IDEALBarcelona. His original concept was to create an immersive wellness clinic using a selection of the thousands of Afffirmations pieces with some new artworks specially made for the show as well. The exhibition was on April 25- May 1, 2022 at IDEALBarcelona @idealbarcelona.


01:41 - 02:02 ‘Don’t Be Afraid’ Wax Wings Visuals and Artwork

Role: Creative Director and Visual Artist

Software used : Unreal Engine 5, Adobe After Effects

A visual and album artwork created for the release of 'Don't Be Afraid' by London-based techno artist and composer Wax Wings."

Commissioned by Little Dot Studios to create a 130 hour long audio reactive animation and design the UI interface for the seven day long live broadcast featuring uncut audio from the Apollo 11 mission. Animated maneuvers of the Apollo spacecraft which were displayed in real time exactly 50 years later to the exact second.

Commissioned by Stoneface Films to create stage visuals and original content for Hozier’s Tour Finale in two back-to-back shows in Dublin's O2 Arena.


Commissioned by Island Records to create a series of 5 visuals for artist Kid Brunswick featuring original character 'Skeleboi'.

Original concept and creative direction for unique project ‘LUX’, a combination fashion editorial, music release and concept film featuring original AR and projection mapping. Wes both directed the video and created the animations, live mixing the projections onto the talent on set.

Created original Augmented Reality filter ‘BaroqueN’Roll’ in high-concept fashion and technology editorial, as well as animated content for the piece. AR is featured in the shoot being modelled by Crystal from RuPaul’s Drag Race UK.

Adventure time promo. Animation, compositing, lighting, editing and motion graphics. PROMAX SILVER for Best Children’s Promo 2014.

Cartoon Network (Photoshop / AFX).

PROMAX SILVER for Best Children’s Promo 2014.

Storyboarded advert. Created props such as the diary and drawings. Cartoon Network (Photoshop).

Concept artwork and branding. Nickelodeon (Photoshop).

Created an animated character from the first prize winner of the kids character design competition (Photoshop / AFX).

Created in-show animation for BAFTA award winning children’s sketch comedy. BBC (Photoshop / AFX).

All artwork, editing, compositing and output for different feeds. Boomerang (Photoshop / AFX).

Head of reversion team creating 2 TV commercials going out globally in 15 languages with subtitling for Nickelodeon and MTV.

Animation and Post Production for Jelly London. (AFX)

Stop motion animation, principal photography, clean-up and compositing. Jelly (Photoshop / AFX).

Storyboarded two adverts (Animated Storyboards / Photoshop).

2 x illustrated animatics for Three Blind Mice (Animated Storyboards / AFX).

Created a marketing sizzle reel for new clients. (Photoshop / AFX).

Animatic editing and animation for a Christmas Campaign. Three Blind Mice (Photoshop / AFX).

Three Blind Mice, Saatchi & Saatchi. (Photo-Real Animation)

Created logo for handbag line. (Photoshop).

Campaign. Recreated exactly hand drawn illustrations by Jo Bird and animated them appearing on models photographed by Rankin for FCUK. Jelly (Photoshop / AFX).

Karina Akopyan is a Fine artist whose work combines traditional Orthodox Russian Imagery with modern Fetish. (Art Direction / VFX / AFX).

Created concept artwork for event in Trafalgar Square campaign. (Projection Artworks / Photoshop).

Live New Year’s Eve projection on the Shell Building in London, Projection Artworks. (Video Projection Design / Development).

MTV (Edit / Graphics).

Y & R (Animation / Compositing).

Transformers and My Little Pony Pack Designs for Stand Up and Smile.

Energy (Background Video Creation).

In-store projection, Projection Artworks. (Concept Development / Animation).

Video Marcoms (Graphics / Animation).

In House Animatics, This Is Ground Control (Creative Developments / Editor).

Developed and designed all bus adverts for TruTV’s launch of the reality show, released nationwide and on many double-decker buses in London. Tru TV (Photoshop / Graphic Designer).

Concept artwork creating an immersive projection experience to launch the new Samsung Edge phone. (Projection Artworks / Photoshop).

Created branding development. (Photoshop/ AFX).

Character consultant and lead character designer for new range of toothbrushes. Created a workflow between agency and product manufacturing team and advised on product development and branding. Photoshop, Maya, Mudbox. Stand Up and Smile. (Art Direction / 3D Design)

Wes V.'s Software Skills

Wes is an advanced user of After Effects CC.

Wes is an advanced user of Photoshop CC.

Wes uses Premiere Pro CC for offline editing.

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